fnc_eh_projectileHit.sqf | |
Functions | |
OCAP_recorder_fnc_eh_projectileHit | Tracks when a unit is hit/takes damage and saves to the timeline. |
Tracks when a unit is hit/takes damage and saves to the timeline. This is called by projectile event handlers in OCAP_recorder_fnc_eh_firedMan.
_unit | Object that took damage [Object] |
_shooter | Object that caused the damage [Object] |
Nothing
[_hitEntity, _projectileOwner] call FUNC(eh_projectileHit);
No
IndigoFox, Fank