fnc_eh_projectileHit.sqf

Summary
fnc_eh_projectileHit.sqf
Functions
OCAP_recorder_fnc_eh_projectileHitTracks when a unit is hit/takes damage and saves to the timeline.

Functions

OCAP_recorder_fnc_eh_projectileHit

Description

Tracks when a unit is hit/takes damage and saves to the timeline.  This is called by projectile event handlers in OCAP_recorder_fnc_eh_firedMan.

Parameters

_unitObject that took damage [Object]
_shooterObject that caused the damage [Object]

Returns

Nothing

Examples

[_hitEntity, _projectileOwner] call FUNC(eh_projectileHit);

Public

No

Author

IndigoFox, Fank

Tracks bullet and non-bullet projectiles.
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